Fashion Illustration and Design


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12.  Pete Tong   [15th - 18th Dec 2024]


It's all gone "Pete Tong" (wrong).


I tried to compensate for Daisy's disproportionately large chest, but swapped one issue for another:

A female model wearing a tank top which is too small. View full-size (protected)

The garment is no longer as loose and floppy as its predecessor, but now it's too short and gathered up under the chest.


After struggling with this issue for a long time I decided to try to switch to a model that is more in proportion. Remember, I am an absolute beginner, so whilst I'm learning the basics I need everything to be as simple as possible. All the patterns I am finding to date are sized for a body that is in proportion.


I have a devkit for two other Second Life bodies. (Daisy is Star Mesh Body). I have one for Meshbody Classic, which I have called Hazel - but sadly that model's proportions are very similar to Daisy's. I also have one for Rebirth, and that has different chest options - one of which is 'petite'. It's kind of one extreme to the other, but with 3D modelling a smaller chest is a lot easier to work with than a bigger one.

Now my issue is that the garment I create in CLO 3D, though it looks fine in CLO 3D ...

A female mannequin wearing a top and shorts. View full-size (protected)

... when I import it into Blender it's misaligned:

A black and white female mannequin with misaligned clothing. View full-size (protected)

... and even if I manually reallign it in Blender, it still doesn't look as it should in Second Life:

A female model with parts missing from her clothing. View full-size (protected)


What am I to do? It seems I am doomed to never find a tutorial that works perfectly, so I'm going to have to make adjustments, potentially at each stage, which means I'm going to have to know how to use my 3D tools a whole lot better than I do now.

I had hoped that using tools that simplify tasks, such as CLO 3D and Bento Buddy, would negate the need for me to fully understand the 3D tools used in the process, but no. No shortcuts it seems.

The most instrumental 3D tool in every process seems to be Blender, so I'm going to put my fashion illustration and design on hold for a while and take on some learning for Blender.

(nuts)



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