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I decided to tackle the inability to pose characters imported into CLO 3D since this was one of the three stumbling blocks I’d hit.
The hair issue was an easy fix:
(Victoria now has an updo!)
(‘Curly Top Updo Hair for Genesis 9’ in the Daz Store)
Making a sash in CLO 3D isn’t easy, so I’ll leave that for now. So, back to posing…
I did some reading, and it seems the Daz to Blender Bridge has its limitations, and the answer is to use an alternative Blender addon called Diffeomorphic. This is the tutorial I followed:
https://youtu.be/1Nsg0Je6vUo?feature=shared
The pace is a bit fast for my liking, but I can pause and rewind as required.
The results in Blender are far superior to those of using the bridge. A key difference, it seems, is that Diffeomorphic can natively read DAZ 3D scene files (.duf), so there’s no loss of information during the transition. Further, the add-on retains some of the DAZ 3D functionality after the import, so posing can be achieved with numerical changes, as per my preference, mentioned earlier.
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© Kevin Warren - fibrocreativity (fc)